ANTHROPOMORPHISM: HIDDEN POTENTIAL IN VIDEO GAMES
MASTER THESIS
PULKIT SINGH
This master thesis aims to explore and dissect the prior usages of Anthropomorphism in Spiegelman’s «Maus» and Netflix’s «Bojack Horseman» to understand this subversive tool better and utilize it for my videogame «XV-1900/86». A game set in East Germany to tackle serious themes such as paranoia, torture, identity, mass surveillance, oppression of individuality and decomposing of the mind and soul.
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CURRICULUM VITAE
With a burning passion for drawing, I studied Game Art for three years before moving to Zurich to pursue a Masters in Game Design and to work on a game with talking and spying animals set in East Germany.
With a burning passion for drawing, I studied Game Art for three years before moving to Zurich to pursue a Masters in Game Design and to work on a game with talking and spying animals set in East Germany.
